#pragma once

#include <irrlicht.h>

class Table
{
public:
	Table(irr::IrrlichtDevice* device);
	~Table(void);

	irr::scene::ISceneNode* getNode(void) { return node; }

	static const irr::core::vector3df SIZE;

private:
	irr::video::IVideoDriver* driver;
	irr::scene::ISceneManager* smgr;
	irr::scene::ISceneNode* node;	
};

